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Computer Space and the Dawn of the Arcade Video Game

Here’s a fascinating account of the creation of the first commercially-successful video game, Computer Space, and of the men who created it, Ted Dabney and Nolan Bushnell. Bushnell would go on to create Atari and, by extension, modern Silicon Valley.

Computer Space pitted a player-controlled rocket ship against two machine-controlled flying saucers in a space simulation set before a two-dimensional star field. The player controlled the rocket with four buttons: one for fire, which shoots a missile from the front of the rocket ship; two directional rotation buttons (to rotate the ship orientation clockwise or counterclockwise); and one for thrust, which propelled the ship in whichever direction it happened to be pointing. Think of Asteroids without the asteroids, and you should get the picture.

During play, two saucers would appear on the screen and shoot at the player while flying in a zig-zag formation.The player’s goal was to dodge the saucer fire and shoot the saucers.

Considering a game of this complexity playing out on a TV set, you might think that it was created as a sophisticated piece of software running on a computer. You’d think it, but you’d be wrong–and Bushnell wouldn’t blame you for the mistake. How he and Dabney managed to pull it off is a story of audacity, tenacity, and sheer force-of-will worthy of tech legend. This is how it happened.

Source: Computer Space and the Dawn of the Arcade Video Game